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I started to code for the demoscene at 12 years old on an Atari STF and an Amiga 500. I learned C/C++ after understanding the logical of a CPU and ASM. I remember my first code was not a "hello world" screen but a starfield :) To be able to spot hundreds of pixels in 1 VBL was magical for me (I coded before in GFA basic, STOS and AMOS). Here is a non-exhaustive list of productions I made on Amiga 1200 into the group Gods.

 

ENERGY - ranked at The Gathering 97

ENERGY is a logical follow to FRACTION, it can be called FRACTION II. Same demo style philosophy is followed and still contains tons of FX and complex 3D environment. We really started to follow a new way in our productions. This was my last Amiga demo before passing to PC.

Download on pouet.net

Download on internal server

 

 

PRISM intro - ranked at The Party VI

Gouraud, gouraud and gouraud :)
PRISM is really focused on 3D gouraud.
This is not a very long intro but was coded only in a few days. ASM, still ASM...

Download on pouet.net

Download on internal server

 

 

FRACTION - ranked 2nd at Saturne Party 96

With FRACTION, we started to change our demo style with maybe less clip synchronisation but more focused on complex 3D environment. It has tons of 3D mapping, phong and gouraud. As a Gods demo it's pretty long and well just have a look, it really worth! As usual it has been coded fully in ASM with extremely optimised code for 68020.

Download on pouet.net

Download on internal server

 

 

GHANDY IS MARRIED intro

Oh this one! I'm especially proud of it.
Indeed, I've worked very hard to find the ultra optimisation to obtain a 1x1 fullscreen rotozoom, 32 colors running in... 1 VBL!
This intro is one of the only existing with a such performance.

Download on pouet.net

Download on internal server

 

 

WORLDS - ranked 5th at Saturne Party III

WORLD is probably the longest demo we never made with more than 15mn of show, brute force code, clip synchronisation and a tons of FX screens. It has been extremely acclaimed by the community and this is merely a must see.

Download on pouet.net

Download on aminet

Download on internal server

 

 

UNSWERVING intro

This is intro is specially focused on 3D gouraud and 3D mapping. It has one of the best gouraud code with 4 torus made of 24 faces (so 96 faces in total) running in 1x2 fullscreen at 25hz (2 VBL). Fullscreen lighting fast 3D mapping in 1 VBL, you don't understand how your Amiga can do that!

No download available

Watch the video

 

 

SOUND 4 intro

Yes! A short but very intensive intro with only screen and FX running at 50hz.
Tunnel dots screen, 1 VBL 3D flat and much more.
Brutal code, always!

No download available

 

 

FUTURE - ranked 1th at Party Zone III

Oh here, we stop joking.
This demo is probably one of the most achieved in a term of optimisation and brutal code.
Fullscreen 1x1 3D mapping with complex shape running at 25hz on a basic Amiga 1200, flat at 50hz, non-stop agressive show that kicks your ass.
The CPU burns and smells! A must see!

Download on pouet.net

Download on internal server

Watch the video

 

 

OLYMPE trackmo - ranked at The Party IV

Yeah, here is the first demo I coded when I was 15 years old.
As an Amiga 1200 demo it's obviously coded only in asm with very optimised code.
The show is long with more than 10mn of brutal stuff.

Download on pouet.net

Download on internal server

 

After this period that lasted many years, we started to work on PC. Pentium 90MHz with 16MB under DOS was our first PC we were worked on at this time :)
See the PC demo section for details.

 

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